R'ea'kuk-pattern command shuttle: Difference between revisions

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{{Vehicle infobox
{{Vehicle infobox
|name=''R'ea'kuk''-pattern command shuttle
|name=''R'ea'kuk''-pattern command shuttle
|image=[[File:H2 CommandShuttle Render 1.jpg|300px]]
|image=[[File:H2 CommandShuttle Render 1.jpg|300px]]<br>An overview of the command shuttle, from the rear angle.
|manufacturer=
|manufacturer=
|line=
|line=
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|role=Command-level [[dropship]]{{Ref/Reuse|CFLore}}
|role=Command-level [[dropship]]{{Ref/Reuse|CFLore}}
|affiliation=[[Covenant]]{{Ref/Reuse|CFLore}}
|affiliation=[[Covenant]]{{Ref/Reuse|CFLore}}
|hidea=yes
}}
}}
The '''''R'ea'kuk''-pattern command shuttle''' is a large command-scale [[dropship]] employed by the [[Covenant]].{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=7|Y=2022}}
The '''''R'ea'kuk''-pattern command shuttle''' is a large command-scale [[dropship]] employed by the [[Covenant]].{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=7|Y=2022}}
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The model for the command shuttle was unearthed by the [[Digsite]] project, and officially canonised in an issue of [[Canon Fodder]]{{Ref/Reuse|CFLore}} The dropship reuses the textures of the original ''[[Halo: Combat Evolved]]'' [[Spirit]] in a similar fashion to the {{Pattern|Brhi Xur|Leech}} boarding craft, though was developed extremely early during the development cycle of ''Halo 2'' - during the era in which the game was still mostly the ''Combat Evolved'' engine.
The model for the command shuttle was unearthed by the [[Digsite]] project, and officially canonised in an issue of [[Canon Fodder]]{{Ref/Reuse|CFLore}} The dropship reuses the textures of the original ''[[Halo: Combat Evolved]]'' [[Spirit]] in a similar fashion to the {{Pattern|Brhi Xur|Leech}} boarding craft, though was developed extremely early during the development cycle of ''Halo 2'' - during the era in which the game was still mostly the ''Combat Evolved'' engine.
During the original [[Development of Halo: Combat Evolved|production]] of ''Combat Evolved'', the Spirit dropship was originally intended by concept artist [[Shi Kai Wang]] to fly with the cockpit section facing forward, and the troop bay twin hulls following in the back. While an animation miscommunication caused the ship's direction to be reversed into the form now-familiar today,{{Ref/Twitter|shiekthegeek|1362153222559866883|Shi Kai Wang|Quote=So I'll state this upfront; the Spirit was always concepted with the tuning forks as the back. A miscommunication on direction for animation and 3D made it so the tuning fork faced forward.  Ultimately we all agreed that felt more aggressive so we left it :)|D=09|M=01|Y=2023}} the command shuttle as-developed for ''Halo 2'' was originally designed to retain this original intent. As such, the craft's bow is the armoured middle pod, while the aft sections are the troop bay housing.


==Gallery==
==Gallery==
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===Screenshots===
===Screenshots===
<gallery>
<gallery>
File:H2 CommandShuttle Render 2.jpg|View of the shuttle's rear.
File:H2 CommandShuttle Blockout.png|A blockout of the storyboard command shuttle design produced in ''Halo 2'' development, that went unfinished.
File:H2 CommandShuttle Render 3.jpg|A three-quarters angle on the shuttle's rear.
File:H2 CommandShuttle Render 2.jpg|View of the shuttle's front.
File:H2 CommandShuttle Render 3.jpg|A three-quarters angle on the shuttle's front.
File:H2 CommandShuttle Render 4.jpg|A side orthogonal view of the shuttle.
File:H2 CommandShuttle Render 4.jpg|A side orthogonal view of the shuttle.
File:H2 CommandShuttle Render 5.jpg|The ventral surfaces of the shuttle.
File:H2 CommandShuttle Render 5.jpg|The ventral surfaces of the shuttle.