Forerunner City: Difference between revisions

no edit summary
mNo edit summary
No edit summary
Line 1: Line 1:
{{Status|RealWorld}}
{{Status|RealWorld}}
{{Level infobox
|prev=[[Alpine]] {{C|Intended}}
|concurrent=
|next=[[Highcharity]] {{C|Intended}}
|game=''[[Halo 3]]''
|devname-title=Internal name
|devname=<code>100_forecity</code>
|name=Forerunner City
|image=[[File:TheLostCity.jpg|300px]]<br/>An exterior view of the city's third iteration.{{Ref/Twitter|Id=trace|Dr_Abominable|732118079027613696|Paul Russel|Quote=That's a trace of a screenshot I took of one of the concepts. I think version 3 of a city.|D=30|M=10|Y=2020}} This design was recycled for the [[Cartographer]] in ''[[Halo 3]]'' and a structure in ''[[Origins]]''.
|player=[[John-117]]
|date=
|place=[[Installation 00]]
|objective=
|parscore=
|partime=
|nowalk=yes
}}
{{Quote|All I can say is, imagine a beard trimmer, and each blade of the comb is the size of manhattan, each with tiered 'hoods.|[[Paul Russel]]{{Ref/Twitter|Dr_Abominable|732114909027176450|Paul Russel|Quote=All I can say is, imagine a beard trimmer, and each blade of the comb is the size of manhattan, each with tiered 'hoods.|D=30|M=10|Y=2020}}}}
{{Quote|All I can say is, imagine a beard trimmer, and each blade of the comb is the size of manhattan, each with tiered 'hoods.|[[Paul Russel]]{{Ref/Twitter|Dr_Abominable|732114909027176450|Paul Russel|Quote=All I can say is, imagine a beard trimmer, and each blade of the comb is the size of manhattan, each with tiered 'hoods.|D=30|M=10|Y=2020}}}}
[[File:TheLostCity.jpg|thumb|300px|An exterior view of the city's third iteration.{{Ref/Twitter|Id=trace|Dr_Abominable|732118079027613696|Paul Russel|Quote=That's a trace of a screenshot I took of one of the concepts. I think version 3 of a city.|D=30|M=10|Y=2020}} This design was recycled for the [[Cartographer]] in ''[[Halo 3]]'' and a structure in ''[[Origins]]''.]]
'''100_forecity''' (or more simply, '''Forerunner City''') was a level that was worked on during the [[Development of Halo 3|development]] of ''[[Halo 3]]'', but was ultimately cut from the game. The level was to follow on from [[Alpine|090_alpine]], and was ultimately combined with 090_alpine in the final release of the game to form the mission [[The Covenant (level)|The Covenant]]. The level is famous for its distinctive [[Forerunner]] structures, more commonly known by the nickname '''The Lost City''',{{Ref/Reuse|picasa}} or more jokingly, '''"Forerunner Condo"''' to Bungie and '''"Cuesta Verde phase 4"''' to [[Vic DeLeon]].{{Ref/Twitter|Id=condo|vicdeleon|1250140058088124416|Vic DeLeon|Quote=We called it Forerunner Condo. I called it Cuesta Verde phase 4. The fiction behind it was a supposed housing complex for Forerunner scientists living on the ring. Maybe for the Librarian's team? I don't really remember.|D=14|M=4|Y=2020}}  
 
'''100_forecity''' (or more simply, Forerunner City) was a level that was worked on during the [[Development of Halo 3|development]] of ''[[Halo 3]]'', but was ultimately cut from the game. The level was to follow on from [[090_alpine]], and was ultimately combined with 090_alpine in the final release of the game to form the mission [[The Covenant (level)|The Covenant]]. The level is famous for its distinctive [[Forerunner]] structures, more commonly known by the nickname '''The Lost City''',{{Ref/Reuse|picasa}} or more jokingly, '''"Forerunner Condo"''' to Bungie and '''"Cuesta Verde phase 4"''' to [[Vic DeLeon]].{{Ref/Twitter|Id=condo|vicdeleon|1250140058088124416|Vic DeLeon|Quote=We called it Forerunner Condo. I called it Cuesta Verde phase 4. The fiction behind it was a supposed housing complex for Forerunner scientists living on the ring. Maybe for the Librarian's team? I don't really remember.|D=14|M=4|Y=2020}}  


Forerunner City was given some limited development during ''Halo 3''{{'}}s production, with basic mission layouts and 3D models generated, though these were largely scrapped once the level was merged to become The Covenant. Many of its intended plot beats were adapted into the final game mostly-intact (albeit polished). In the final game, the remnants of Forerunner City can be seen in the final encounter on The Covenant - particularly the sections inside the [[Installation 00 Citadel|Citadel]] at the end of the level. Most of the plot information about the level comes from a [[:File:H3 Script FirstDraft.pdf|first-draft script]] uploaded online by campaign design lead Rob Stokes.{{Ref/Site|Id=Stokes|URL=https://rpstokes53.wixsite.com/work-of-rob-stokes/halo-3|Site=Work of Rob Stokes|Page=Halo 3|D=25|M=05|Y=2023}}
Forerunner City was given some limited development during ''Halo 3''{{'}}s production, with basic mission layouts and 3D models generated, though these were largely scrapped once the level was merged to become The Covenant. Many of its intended plot beats were adapted into the final game mostly-intact (albeit polished). In the final game, the remnants of Forerunner City can be seen in the final encounter on The Covenant - particularly the sections inside the [[Installation 00 Citadel|Citadel]] at the end of the level. Most of the plot information about the level comes from a [[:File:H3 Script FirstDraft.pdf|first-draft script]] uploaded online by campaign design lead Rob Stokes.{{Ref/Site|Id=Stokes|URL=https://rpstokes53.wixsite.com/work-of-rob-stokes/halo-3|Site=Work of Rob Stokes|Page=Halo 3|D=25|M=05|Y=2023}}