Erudo'ma'keth-pattern pulse carbine: Difference between revisions

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The '''''Erudo'ma'keth''-pattern Carbine''' or '''pulse carbine''' is a weapon originally manufactured and used by the [[Covenant]],{{Ref/Generic|Id=S1Trailer|[[Halo Infinite Multiplayer Season 1 Cinematic Intro]]}} and later adopted by the [[Banished]].{{Ref/Reuse|EN}}
{{Article quote|Acquired from the independent artisan-armorers of [[Qikost]], the Pulse Carbine fires controlled plasma bursts of between three and seven bots, depending on how long the trigger is held. Longer bursts have less accuracy. Best used at short-to-mid range.{{Ref/Game|Id=forge|HINF|Forge - Pulse Carbine description|Quote=Acquired from the independent artisan-armorers of [[Qikost]], the Pulse Carbine fires controlled plasma bursts of between three and seven bots, depending on how long the trigger is held. Longer bursts have less accuracy. Best used at short-to-mid range.}}}}
The '''''Erudo'ma'keth''-pattern Carbine''', or '''pulse carbine''', is a weapon originally manufactured and used by the [[Covenant]],{{Ref/Generic|Id=S1Trailer|[[Halo Infinite Multiplayer Season 1 Cinematic Intro]]}} and later adopted by the [[Banished]].{{Ref/Reuse|EN}}


==Overview==
==Overview==
===Design details===
===Design details===
The pulse carbine is a [[directed-energy weapon]] hailing from the same line as other [[Plasma weaponry|plasma weapons]] like the {{Pattern|Okarda'phaa|plasma rifle}} and {{Pattern|Kelos'vaarda|storm rifle}}.{{Ref/Reuse|EN}} Unlike the more traditional plasma rifle, the pulse carbine shares more of a visual similarity with the storm rifle or the {{Pattern|Nakata'vho|plasma repeater}}, consisting of a fully-elongated rifle with a full stock and barrel. The pulse carbine is capable of fully-automatic{{Ref/Reuse|EN}} or five-round burst fire, and is designed to quickly overwhelm targets with a barrage of superheated [[plasma]] bolts. The weapon does not have the sheer accuracy of the {{Pattern|Vostu|carbine}}, but makes up for it with range, power and sheer fire rate. Additionally, the pulse carbine's projectiles are capable of tracking an enemy target.{{Ref/Game|HINF|Pulse rifle in-game weapon}}
The pulse carbine is a [[directed-energy weapon]] hailing from the same line as other [[Plasma weaponry|plasma weapons]] like the {{Pattern|Okarda'phaa|plasma rifle}} and {{Pattern|Kelos'vaarda|storm rifle}}.{{Ref/Reuse|EN}} Unlike the more traditional plasma rifle, the pulse carbine shares more of a visual similarity with the storm rifle or the {{Pattern|Nakata'vho|plasma repeater}}, consisting of a fully-elongated rifle with a full stock and barrel. The pulse carbine is capable of fully-automatic{{Ref/Reuse|EN}} or burst fire,{{Ref/Reuse|forge}} and is designed to quickly overwhelm targets with a barrage of superheated [[plasma]] bolts. The weapon does not have the sheer accuracy of the {{Pattern|Vostu|carbine}}, but makes up for it with range, power and sheer fire rate. Additionally, the pulse carbine's projectiles are capable of tracking an enemy target.{{Ref/Game|HINF|Pulse rifle in-game weapon}}


The weapon overheats after continuous fire. An indicator on the top of the weapon fills up akin to a progress bar; the indicator's light glows in different colors corresponding to the heat building up within the weapon: from  yellow at low levels to red when the weapon is close to overheating. The weapon vents its heat though panels that open on either side of the weapon and the upper cowling shifting forward.{{Ref/Reuse|hinf}}
The weapon overheats after continuous fire. An indicator on the top of the weapon fills up akin to a progress bar; the indicator's light glows in different colors corresponding to the heat building up within the weapon: from  yellow at low levels to red when the weapon is close to overheating. The weapon vents its heat though panels that open on either side of the weapon and the upper cowling shifting forward.{{Ref/Reuse|hinf}}


===Development history===
===Development history===
The ''Erudo'ma'keth'' was first designed by [[Covenant]]-era weapon-smiths aboard ''[[High Charity]]'' as a relatively obscure [[design pattern]], though it was later put into full production in the [[Post-Covenant War conflicts|post-war]] era by [[Lodam Armory]] alongside its cousin, the {{Pattern|Kelos'vaarda|storm rifle}}.{{Ref/Reuse|EN}}
The ''Erudo'ma'keth'' was first designed by [[Covenant]]-era weapon-smiths aboard ''[[High Charity]]'' as a relatively obscure [[design pattern]], though it was later put into full production in the [[Post-Covenant War conflicts|post-war]] period by [[Lodam Armory]] alongside its cousin, the {{Pattern|Kelos'vaarda|storm rifle}}.{{Ref/Reuse|EN}}


===Usage===
===Usage===
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===Variants===
===Variants===
*'''[[Rapidfire Pulse Carbine]]''': An improved version of the Pulse Carbine with a higher rate of fire and a white chassis. Used by [[Inka 'Saham]] during the [[Battle for Zeta Halo]].{{Ref/Reuse|hinf}}
*'''[[Rapidfire Pulse Carbine]]''': An improved version of the pulse carbine with a higher rate of fire and a white chassis. Used by [[Inka 'Saham]] during the [[Battle for Zeta Halo]].{{Ref/Reuse|hinf}}
<gallery class=center>
<gallery class=center>
File:HINF PulseCarbine Rapidfire Crop.png|Rapidfire Pulse Carbine
File:HINF PulseCarbine Rapidfire Crop.png|Rapidfire Pulse Carbine
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==In-game information==
==In-game information==
===''Halo Infinite''===
===''Halo Infinite''===
The Pulse Carbine serves as the hybrid between the [[Plasma Repeater]] and the [[Battle Rifle]]. The Pulse Carbine fires in five-bolt bursts with each bolt consuming 0.8% charge. The bolts can track enemies, and easily strip enemy shields. The projectiles from the Pulse Carbine will travel slowly at first, so the wielder must aim very carefully, especially in close quarters. If fired continuously, the pulse carbine will overheat; however, the player can vent the weapon before it overheats completely. Overall, it is most effective when one keeps their distance from their targets. In the campaign, the Pulse Carbine is wielded by [[Sangheili]] and [[Jiralhanae]].
The pulse carbine serves as the hybrid between the [[Plasma Repeater]] and the [[Battle Rifle]]. The pulse carbine fires in five-bolt bursts with each bolt consuming 0.8% charge. The bolts can track enemies, and easily strip enemy shields. The projectiles from the pulse carbine will travel slowly at first, so the wielder must aim very carefully, especially in close quarters. If fired continuously, the pulse carbine will overheat; however, the player can vent the weapon before it overheats completely. Overall, it is most effective when one keeps their distance from their targets. In the campaign, the pulse carbine is wielded by [[Sangheili]] and [[Jiralhanae]].


==Gallery==
==Gallery==