Glitches: Difference between revisions

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→‎Glitches in ''Halo: Combat Evolved'': fixing broken plasma grenade links + general fixes, replaced: Type-1 Anskum-pattern plasma grenade → Anskum-pattern plasma grenade
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m (→‎Glitches in ''Halo: Combat Evolved'': fixing broken plasma grenade links + general fixes, replaced: Type-1 Anskum-pattern plasma grenade → Anskum-pattern plasma grenade)
 
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{{Era|RW}}
{{Status|Gameplay}}
[[File:Crewman_glitch.jpg|thumb|Crewman Glitch. The crewman seems to be using an invisible MA5B Assault Rifle.]]
[[File:Crewman glitch.jpg|thumb|Crewman Glitch. The crewman seems to be using an invisible MA5B Assault Rifle.]]


'''Glitches''' are errors or bugs in any program that can cause undesired or interesting results. Glitches in video games can often be exploited to gain practical advantages. In the ''Halo'' games, glitches are often used in such a manner, and for that reason they are documented quite extensively on some websites. An expanding list of glitches in the ''Halo'' games can be found [[:Category:Glitches|here]].
'''Glitches''' are errors or bugs in any program that can cause undesired or interesting results. Glitches in video games can often be exploited to gain practical advantages. In the ''Halo'' games, glitches are often used in such a manner, and for that reason they are documented quite extensively on some websites. An expanding list of glitches in the ''Halo'' games can be found [[:Category:Glitches|here]].


==In ''Halo: Combat Evolved''==
==Glitches in ''Halo: Combat Evolved''==
Glitches in ''[[Halo: Combat Evolved]]'' typically required the bypassing of [[invisible wall]]s or the forcing of objects into areas they were not meant to be brought into. Some animation glitches also occur.
Glitches in ''[[Halo: Combat Evolved]]'' typically required the bypassing of [[invisible wall]]s or the forcing of objects into areas they were not meant to be brought into. Some animation glitches also occur.


<!-- If you're going to add a glitch to this list, make sure it doesn't have its own article. You can check in Category:Glitches -- type it in the search box, because I can't link to it in an HTML comment. Also, make sure glitches are LEGIBLE and UNDERSTANDABLE, and if you can't describe it in the course of one bullet point, write an article for it. -->
<!-- If you're going to add a glitch to this list, make sure it doesn't have its own article. You can check in Category:Glitches -- type it in the search box, because I can't link to it in an HTML comment. Also, make sure glitches are LEGIBLE and UNDERSTANDABLE, and if you can't describe it in the course of one bullet point, write an article for it. -->
* There is a Marine that copies himself when dead.
* There is a Marine that copies himself when dead.
* There is a glitch at the end of the level [[Halo (Halo: Combat Evolved level)|Halo]] in which the final structure has [[UNSC Marine Corps|Marines]] and two technicians. If you kill the Marines, the techs will squat down in fear as normal. If you stick one with a [[Type-1 plasma grenade|Plasma Grenade]] while in this position, they will stand up, spread their arms, drop their weapon and start spinning, before being killed by the [[grenade]] - because they lack the animations necessary.
* There is a glitch at the end of the level [[Halo (Halo: Combat Evolved level)|Halo]] in which the final structure has [[UNSC Marine Corps|Marines]] and two technicians. If you kill the Marines, the techs will squat down in fear as normal. If you stick one with a [[Anskum-pattern plasma grenade|Plasma Grenade]] while in this position, they will stand up, spread their arms, drop their weapon and start spinning, before being killed by the [[grenade]] - because they lack the animations necessary.
* On the level [[The Silent Cartographer]], it is possible to drive a [[M12 Warthog|Warthog]] through the door that leads to the Cartographer, skipping the need to fight two stealth Elites, four Hunters, and many other Covenant enemies. Doing so can allow you to kill the [[Sangheili Zealot|Zealot]] Elite that stands in the doorway, but doing so is useless because he will reappear at the end of the level, regardless.
* On the level [[The Silent Cartographer]], it is possible to drive a [[M12 Warthog|Warthog]] through the door that leads to the Cartographer, skipping the need to fight two stealth Elites, four Hunters, and many other Covenant enemies. Doing so can allow you to kill the [[Sangheili Zealot|Zealot]] Elite that stands in the doorway, but doing so is useless because he will reappear at the end of the level, regardless.


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==Glitches in ''Halo 3''==
==Glitches in ''Halo 3''==
''Halo'' has been combed over for glitches by a considerable amount of players, but [[Bungie]] has put much effort into making sure that there are few, if any, in ''[[Halo 3]]''. There are a few that do exist in active gameplay though, such as the [[Overload glitch (Halo 3)|Mine Glitches]], driving an [[Type-52 Anti-Aircraft Wraith|AA Wraith]], going under the playable area of [[Construct]], [[Fusion coil|Fusion Coil]] glitches, and the Elephant speed boost. Another glitch in ''Halo 3'', one that effects machinima more than gameplay, is commonly referred to as [[The Bump]].
''Halo'' has been combed over for glitches by a considerable amount of players, but [[Bungie]] has put much effort into making sure that there are few, if any, in ''[[Halo 3]]''. There are a few that do exist in active gameplay though, such as the [[Overload glitch (Halo 3)|Mine Glitches]], driving an [[Ogab'd-pattern anti-aircraft Wraith|AA Wraith]], going under the playable area of [[Construct]], [[Fusion coil|Fusion Coil]] glitches, and the Elephant speed boost. Another glitch in ''Halo 3'', one that effects machinima more than gameplay, is commonly referred to as [[The Bump]].


The introduction of the [[Theater]] made it easier to find glitches in animation and rendering; its hidden [[Panoramic camera mode|Pan Cam]] mode introduced some others. The new [[Forge]] mode allowed for a large amount of physics, environment, and other gameplay glitches. The use of [[Halo 3 Engine|a new game engine]] introduced many kinds of glitches that were not present in the game's predecessors.
The introduction of the [[Theater]] made it easier to find glitches in animation and rendering; its hidden [[Panoramic camera mode|Pan Cam]] mode introduced some others. The new [[Forge]] mode allowed for a large amount of physics, environment, and other gameplay glitches. The use of [[Halo 3 Engine|a new game engine]] introduced many kinds of glitches that were not present in the game's predecessors.
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List of glitches documented in ''[[Halo Infinite]]''.
List of glitches documented in ''[[Halo Infinite]]''.


{{Glitches/HINF}}
<div>{{Glitches/HINF}}</div>


[[Category:Glitches]]
[[Category:Glitches]]