Warlock: Difference between revisions

7 bytes removed ,  1 year ago
m
→‎Tactics: fixing broken plasma grenade links + general fixes, replaced: Type-1 Anskum-pattern plasma grenade → Anskum-pattern plasma grenade
m (→‎Tactics: Link cleanup + misc fixes, replaced: plasma grenade| → Anskum-pattern plasma grenade|)
m (→‎Tactics: fixing broken plasma grenade links + general fixes, replaced: Type-1 Anskum-pattern plasma grenade → Anskum-pattern plasma grenade)
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*Shotgun: As with all small levels, the [[M90 shotgun|shotguns]] that [[spawn]] by the teleporters are highly valuable to you. Keep them close and surprise the enemy. Pair it with the battle rifle to make a better combo.
*Shotgun: As with all small levels, the [[M90 shotgun|shotguns]] that [[spawn]] by the teleporters are highly valuable to you. Keep them close and surprise the enemy. Pair it with the battle rifle to make a better combo.
*[[Okarda'phaa-pattern plasma rifle|Plasma rifle]] + SMG: Though not an original idea, this combo works and will cause most foes a headache, save for skilled battle rifle wielders who will drop you in a heart beat with just a few careless bursts. On another note, do not attempt the shotgun wielders, as they will normally win when you charge them.
*[[Okarda'phaa-pattern plasma rifle|Plasma rifle]] + SMG: Though not an original idea, this combo works and will cause most foes a headache, save for skilled battle rifle wielders who will drop you in a heart beat with just a few careless bursts. On another note, do not attempt the shotgun wielders, as they will normally win when you charge them.
*Battle rifle: Here, the battle rifle is surpassed by combos, [[Type-1 Anskum-pattern plasma grenade|plasma grenades]] and shotguns, but don't fret, as it will score a good amount of kills and force enemies to try and counter you by chasing you when you have to reload or your shields are low. Pair it with the shotgun and a quick reaction time and most enemies can't touch you.
*Battle rifle: Here, the battle rifle is surpassed by combos, [[Anskum-pattern plasma grenade|plasma grenades]] and shotguns, but don't fret, as it will score a good amount of kills and force enemies to try and counter you by chasing you when you have to reload or your shields are low. Pair it with the shotgun and a quick reaction time and most enemies can't touch you.
*Dual SMGs: These have a strong advantage over most other weapons because of their long range and ability to wipe out enemy shields extremely quickly. Use them while taking cover by the bases.
*Dual SMGs: These have a strong advantage over most other weapons because of their long range and ability to wipe out enemy shields extremely quickly. Use them while taking cover by the bases.
*Plasma grenades: If you're ever out of ammo, or low on ammo, be sure to have a couple of these in your pocket to guarantee safety while you find some much needed ammo, though thanks to the small area of the map, unless you're camping, you should not run out of ammo. If you're good at sticking, you'll live for a long time with these.
*Plasma grenades: If you're ever out of ammo, or low on ammo, be sure to have a couple of these in your pocket to guarantee safety while you find some much needed ammo, though thanks to the small area of the map, unless you're camping, you should not run out of ammo. If you're good at sticking, you'll live for a long time with these.