Light the Fuse: Difference between revisions

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*If you remember the time for each cycle of Flood bursters' pressure, you can utilize it to your advantage.
*If you remember the time for each cycle of Flood bursters' pressure, you can utilize it to your advantage.
*Only dispatch small forces to salvage the crystals, since you will be focused on defense in this mission.
*Only dispatch small forces to salvage the crystals, since you will be focused on defense in this mission.
**It is recommended to bring units with Area of Effect attack since cleaning the blisters can be problematic.
*Seize the base at the South-West and at North-East to gain a supply advantage as quickly as possible.
*Seize the base at the South-West and at North-East to gain a supply advantage as quickly as possible.
**Minibases, however, are not recommended, since you will be lacking in defenses when the Flood Bursters' pressure reaches 100% and spawns hordes of Flood forms.
**Minibases, however, are not recommended, since you will be lacking in defenses when the Flood Bursters' pressure reaches 100% and spawns hordes of Flood forms.
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*After the Drills are charged and break the surface, the power crystals that were destroyed earlier by the player will be replaced, allowing the player to gather more power to help in their defense of the Drills.
*After the Drills are charged and break the surface, the power crystals that were destroyed earlier by the player will be replaced, allowing the player to gather more power to help in their defense of the Drills.
*A useful unit to have in this level is the [[Banished Scarab]] due to it's high level of firepower and health. In addition, unlike in ''[[The Foundry]]'', the Scarab is fully operational and unlike in ''[[What Could Go Wrong?]]'', it's completely under the player's control.
*A useful unit to have in this level is the [[Banished Scarab]] due to it's high level of firepower and health. In addition, unlike in ''[[The Foundry]]'', the Scarab is fully operational and unlike in ''[[What Could Go Wrong?]]'', it's completely under the player's control.
**However this is not recommended since not only the Scarab's mobility is slow, it requires support from infantries and armor to stop the Abomination from reaching the base.
====Bonus and Optional Objectives====
*Take your time to cleanse all the Crystal around the map, or you can simply go to the Flood Bursters to earn the achievements.
*One of the tentacles is in range of turret fire. It will help your progress on Fight Back the Tentacles bonus mission.
*Do not let the Abomination reach the Base by any means necessary. Just by simply stepping on it will automatically fail the objective. Defeat them before they can reach your base.
*There are 4 bases to liberate on this map as a part of optional objective.
**2 2-slot mini base was at North West and South East
**2 Base site was at North East and South West.


===References===
===References===
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