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*This is the first non-linear open-world level ever in a Halo game, and the largest open environment Bungie has ever created to this date. Additionally, this level is the only level in ''Halo 3: ODST'' which does not unlock an [[achievement]] upon beating it on [[Normal]] or above. This is probably because of the fact that this is a free-roaming level. | *This is the first non-linear open-world level ever in a Halo game, and the largest open environment Bungie has ever created to this date. Additionally, this level is the only level in ''Halo 3: ODST'' which does not unlock an [[achievement]] upon beating it on [[Normal]] or above. This is probably because of the fact that this is a free-roaming level. | ||
**It even has the most loadout points, exclusively in [[Halo: The Master Chief Collection|the Master Chief Collection]]. | **It even has the most loadout points, exclusively in [[Halo: The Master Chief Collection|the Master Chief Collection]]. | ||
**This level also does not feature any par time and par scores. | |||
*The location of the beacon the player uses to access the city underground and [[Data Hive]] will vary depending on which beacon the player accessed last. If the player follows the correct chronological order and completes [[Kikowani Station]] last, the beacon will be in Sector 0 at the top of the map. If the player completes [[NMPD HQ|NMPD HQ]] last, the beacon will be in the center of Sector 3. If [[ONI Alpha Site]] is completed last, the beacon will be in Sector 10, and if the player completes [[Kizingo Boulevard]] last, it is in Sector 4. Each area features similar resistance. Regardless of which elevator shaft the player accesses, Data Hive will always begin in the same location. | *The location of the beacon the player uses to access the city underground and [[Data Hive]] will vary depending on which beacon the player accessed last. If the player follows the correct chronological order and completes [[Kikowani Station]] last, the beacon will be in Sector 0 at the top of the map. If the player completes [[NMPD HQ|NMPD HQ]] last, the beacon will be in the center of Sector 3. If [[ONI Alpha Site]] is completed last, the beacon will be in Sector 10, and if the player completes [[Kizingo Boulevard]] last, it is in Sector 4. Each area features similar resistance. Regardless of which elevator shaft the player accesses, Data Hive will always begin in the same location. | ||
*The entire BSP (the level geometry itself) is not rendered at once because of engine limitations - this is why Bungie put in blast doors and walls in between sectors. Furthermore, some of the BSPs are identical - Sectors 4 and 5, 3 and 8, and 0 and 9.<ref>[[:File:NM sectors.png|An overview of New Mombasa]]</ref> The only noticeable difference is that players cannot enter the building in Sector 4 as they did the one in Sector 5, and another being the [[Uplift Nature Reserve]] in Sector 9. Also, when the player opens a blast door, the BSP loads, but, for example, if the player enters Sector 8, it will load the Sector 3 BSP since they are one and the same. Note that scenery items are not included in the BSP, since no part of the BSP is movable. | *The entire BSP (the level geometry itself) is not rendered at once because of engine limitations - this is why Bungie put in blast doors and walls in between sectors. Furthermore, some of the BSPs are identical - Sectors 4 and 5, 3 and 8, and 0 and 9.<ref>[[:File:NM sectors.png|An overview of New Mombasa]]</ref> The only noticeable difference is that players cannot enter the building in Sector 4 as they did the one in Sector 5, and another being the [[Uplift Nature Reserve]] in Sector 9. Also, when the player opens a blast door, the BSP loads, but, for example, if the player enters Sector 8, it will load the Sector 3 BSP since they are one and the same. Note that scenery items are not included in the BSP, since no part of the BSP is movable. |
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