Containment: Difference between revisions

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*[[Capture the Flag|CTF]]
*[[Capture the Flag|CTF]]
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{{Center|{{Article Quote|Fighting for a patch of dirt abutting a wall containing a [[Flood|galaxy-devouring parasite]] may seem pointless to some, but ... um ....}}}}
{{Center|{{Article quote|Fighting for a patch of dirt abutting a wall containing a [[Flood|galaxy-devouring parasite]] may seem pointless to some, but ... um ....}}}}


'''Containment''' is a ''[[Halo 2]]'' [[multiplayer]] map. It was added to ''Halo 2'' in the [[Bonus Map Pack]] and released alongside the ''Halo 2'' port as part of ''[[Halo: The Master Chief Collection]]''. It is sometimes referred to as the map "That's so big, it won't fit into the [[Xbox]]."
'''Containment''' is a ''[[Halo 2]]'' [[multiplayer]] map. It was added to ''Halo 2'' in the [[Bonus Map Pack]] and released alongside the ''Halo 2'' port as part of ''[[Halo: The Master Chief Collection]]''. It is sometimes referred to as the map "That's so big, it won't fit into the [[Xbox]]."
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==Overview==
==Overview==
{{Quote|Part fortress, part laboratory, the Flood Quarantine zone is a prison within a prison. This frozen swathe of tundra lies lifeless and barren, for now...<ref name="Manual"/>}}
{{Quote|Part fortress, part laboratory, the Flood Quarantine zone is a prison within a prison. This frozen swathe of tundra lies lifeless and barren, for now...<ref name="Manual"/>}}
This frigid, canyon-enclosed, semi-symmetrical area is likely the result of semi-randomized [[Forerunner]] landscape creation. Though the [[Sentinel wall|quarantine wall]] was not part of standard Flood containment protocols, the installation’s outbreak and lack of monitor supervision required unique countermeasures.<ref name="HU"/> Ancient Forerunner security barriers create a [[Quarantine zone|biological airlock]]— separating this dead and forgotten place from the rest of Halo. The massive gate mechanisms still function, and like metal sentinels they watch over a landscape scoured in millennia past by Flood infection.<ref name="Manual">'''[[Halo 2: Multiplayer Map Pack manual#Containment|Halo 2: Multiplayer Map Pack manual]]''' - Containment</ref>
This frigid, canyon-enclosed, semi-symmetrical area is likely the result of semi-randomized [[Forerunner]] landscape creation. Though the [[Sentinel wall|quarantine wall]] was not part of standard Flood containment protocols, the installation's outbreak and lack of monitor supervision required unique countermeasures.<ref name="HU"/> Ancient Forerunner security barriers create a [[Quarantine zone|biological airlock]]— separating this dead and forgotten place from the rest of Halo. The massive gate mechanisms still function, and like metal sentinels they watch over a landscape scoured in millennia past by Flood infection.<ref name="Manual">'''[[Halo 2: Multiplayer Map Pack manual#Containment|Halo 2: Multiplayer Map Pack manual]]''' - Containment</ref>


It is set in a fault between two snowy cliffs, and there are two massive Forerunner fortresses on either side of the map, acting as bases and also the barricades meant to defend against the Flood.
It is set in a fault between two snowy cliffs, and there are two massive Forerunner fortresses on either side of the map, acting as bases and also the barricades meant to defend against the Flood.
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==Trivia==
==Trivia==
===Production notes===
===Production notes===
*This map was designed by [[Steve Cotton]], who took Halo PC’s multiplayer map ''[[Timberland]]'', then went through changes until the environment had underwent a significant change.<ref name="lawrence">[http://www.lawrence.com/news/2005/jul/11/review_halo_2_multiplayer_map_pack_xbox/ '''Lawrence.com''': ''Review: Halo 2 Multiplayer Map Pack - Xbox''] (Matt Cox: ''"Steve Cotton designed Containment and Sanctuary, the single best Halo 2 map. Containment started out as a conversion of Halo PC's greenish Timberland, then went through change after change until it was an entirely different wintry monster. And I say monster because it's huge."'')</ref>
*This map was designed by [[Steve Cotton]], who took Halo PC's multiplayer map ''[[Timberland]]'', then went through changes until the environment had underwent a significant change.<ref name="lawrence">[http://www.lawrence.com/news/2005/jul/11/review_halo_2_multiplayer_map_pack_xbox/ '''Lawrence.com''': ''Review: Halo 2 Multiplayer Map Pack - Xbox''] (Matt Cox: ''"Steve Cotton designed Containment and Sanctuary, the single best Halo 2 map. Containment started out as a conversion of Halo PC's greenish Timberland, then went through change after change until it was an entirely different wintry monster. And I say monster because it's huge."'')</ref>
===Trivia===
===Trivia===
*There are [[seven]] [[energy core]]s (or "bouncing bogey clusters" as called by a Bungie employee) on the map.
*There are [[seven]] [[energy core]]s (or "bouncing bogey clusters" as called by a Bungie employee) on the map.