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* By jumping at the right point, it is possible to board [[Fire Team Zulu]]'s [[D77-TC Pelican|Pelican]]. It flies down, drops off the Warthog, then flies along the canyon. It crashes near to but not right on top of the preexisting Pelican wreck. | * By jumping at the right point, it is possible to board [[Fire Team Zulu]]'s [[D77-TC Pelican|Pelican]]. It flies down, drops off the Warthog, then flies along the canyon. It crashes near to but not right on top of the preexisting Pelican wreck. | ||
* When Fire Team Zulu's Pelican flies by the bridge, the vehicle's shadow is also seen on the lower part of the bridge. | * When Fire Team Zulu's Pelican flies by the bridge, the vehicle's shadow is also seen on the lower part of the bridge. | ||
* On the original Xbox version, it was possible to take a Banshee after where the player can first get in the tank. This glitch doesn't work on the Xbox 360 | * On the original Xbox version, it was possible to take a Banshee after where the player can first get in the tank. This glitch doesn't work on the Xbox 360. | ||
* Any Covenant, except for the Mgalekgolo and Banshees, left alive near the Control Room will instantly die when the cutscene is triggered. | * Any Covenant, except for the Mgalekgolo and Banshees, left alive near the Control Room will instantly die when the cutscene is triggered. | ||
* If the player brings a Banshee into the control room and kill him/herself and destroy the Banshee by using the Fuel Rod on the Banshee, the player will still move on to the cutscene, and the Banshee will be blue. | * If the player brings a Banshee into the control room and kill him/herself and destroy the Banshee by using the Fuel Rod on the Banshee, the player will still move on to the cutscene, and the Banshee will be blue. |
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