Terminus Firefight: Difference between revisions

→‎Gameplay: Updated gameplay from Agent Dekker's gameplay
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== Gameplay ==
== Gameplay ==
Up to three players amass armies to defend both their bases, and their Forerunner terminus node against an ever-increasing and intensifying hoard of attacking enemies.<br />
Up to three players amass armies to defend both their bases, and their Forerunner terminus node against an ever-increasing and intensifying hoard of attacking enemies.<br />
Players have to battle against UNSC, Banished, and voracious Flood forces while fighting for survival. With the ability to construct new defense measurements such as spike floors and barricades alongside classic Halo Wars gameplay features like base-building, tech trees, and Leader power usage, this modes adds an entirely new tower defense-style twist to the classic wave-based Firefight mode. The enemy firepower and health are adjusted based on how many players are participating. The more players, the more of a challenge it will be. The longer you survive the wave, the tougher the enemies you will face. If the player manages to defeat an enemy wave before next wave starts, they will be awarded bonus points; the more quickly you defeat them, the more bonus points you will earn. Every 5 waves, heavy units (Mainly Grizzlys) or Super Units will appear. The restoration drone bonus will not happen if player does not clear 5 multiplier waves (5, 10, 15, etc.) in time.
Players have to battle against UNSC, Banished, and voracious Flood forces while fighting for survival. With the ability to construct new defense measurements such as spike floors and barricades alongside classic Halo Wars gameplay features like base-building, tech trees, and Leader power usage, this modes adds an entirely new tower defense-style twist to the classic wave-based Firefight mode. The enemy firepower and health are adjusted based on how many players are participating. The more players, the more of a challenge it will be. The longer you survive the wave, the tougher the enemies you will face. If the player manages to defeat an enemy wave before next wave starts, they will be awarded bonus points; the more quickly you defeat them, the more bonus points you will earn however each wave appears randomly. Every possibility can be made such as one wave can consists of random Glassing Beam, Mix Light Vehicles, Infantry Infector, etc with exception of every 5 waves. Every 5 waves, heavy units (Mainly Grizzlys), Leader Army (Such as Flood Spawner) or Super Units will appear. The bonuses such as Restoration Drones, Unit Reinforcements or Veterancy Bonuses will not happen if player does not clear 5 multiplier waves (5, 10, 15, etc.) in time. Healing Drones affects globally to all damaged units, Veterancy Bonus will increase all unit's veterancy rank by 1 and Unit Reinforcements will deploy 1 random unit each dropship without consume populations.


Bonus items will be often dropped after a few waves. Possibilities are Power, Supply or Veterancy bonuses and will dropped on a random area of the map. A score multiplier will be added with every minibase you construct, however your minibases will be extremely vulnerable to the enemy since they will attack your minibases on sight, forcing the player to mostly concentrate their defenses around the Terminus. The more minibases you construct, the more score multipliers you will earn, but it will also put your base on more risk from enemy attacks. The score multiplier does not affect all players in a game if one succeeds in constructing a minibase; rather, it only affects those who constructed it. If you construct a minibase and complete it, you can build more turret defenses surrounding the minibase outside the Terminus to delay the enemy more, allowing you to intercept them with more organized forces, in addition to adding barricade defenses, without risking losing troops. Note that turret defenses surrounding minibases can only be constructed if a minibase's construction is complete.
Bonus items will be often dropped after a few waves. Possibilities are Power, Supply or Veterancy bonuses and will dropped on a random area of the map. A score multiplier will be added with every minibase you construct, however your minibases will be extremely vulnerable to the enemy since they will attack your minibases on sight, forcing the player to mostly concentrate their defenses around the Terminus. The more minibases you construct, the more score multipliers you will earn, but it will also put your base on more risk from enemy attacks. The score multiplier does not affect all players in a game if one succeeds in constructing a minibase; rather, it only affects those who constructed it. If you construct a minibase and complete it, you can build more turret defenses surrounding the minibase outside the Terminus to delay the enemy more, allowing you to intercept them with more organized forces, in addition to adding barricade defenses, without risking losing troops. Note that turret defenses surrounding minibases can only be constructed if a minibase's construction is complete.
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Always expect of every type of attack. The Huragok in this mode are modified with a glassing beam, and can self-destruct above your structures. Note that the enemy will be constantly focusing on attacking the terminus, except for air units, such as modified Huragok that can use a glassing beam if self-destructed above your base and air units who steer off from their original attack course. In a wave of ODST drops, they will always make a drop around the Terminus and main base.
Always expect of every type of attack. The Huragok in this mode are modified with a glassing beam, and can self-destruct above your structures. Note that the enemy will be constantly focusing on attacking the terminus, except for air units, such as modified Huragok that can use a glassing beam if self-destructed above your base and air units who steer off from their original attack course. In a wave of ODST drops, they will always make a drop around the Terminus and main base.


As a starting base, the player will be provided with a basic squad unit (2 Marines or 3 Grunt Infantry Squad), a Tier 2 base (Combat Station or Stronghold) with five slots available and 600 supplies and 400 power. You will be given 30 seconds to prepare before the first wave starts.
As a starting base, the player will be provided with a basic squad unit (2 Marines or 3 Grunt Infantry Squad), a Tier 2 base (Combat Station or Stronghold) with five slots available and 600 supplies and 400 power. You will be given 30 seconds to prepare before the first wave starts. The Terminus firefight generally provides 3 of avaiable minibase slots each player that was scattered around the map and can be seen during loading, totaling of 9 minibase slots avaiable if played by three players. 1-slot Minibase is avaiable near Terminus, 2-slot Minibase is avaiable in the chokepoint area lead to the terminus and 3-slot Minibase is avaiable further near the enemy's spawn points.


== Maps ==
== Maps ==
1,558

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