Isolation: Difference between revisions

Checking it out now.
(Added trivia about Flood growths in the grass. Photo: https://imgur.com/jN1x2Kd)
(Checking it out now.)
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====Bunkers====
====Bunkers====
On the east and west sides of the map, in front of the two [[Man Cannons]], is a [[Mauler]], and next to that an entrance to each of the respective bases. A [[Regenerator]] exists in the main pylon of each base, as well as a [[BR55HB SR Battle Rifle|Battle Rifle]], [[Spike Grenades]], and a [[Brute Spiker]]. The player can either take a ramp down, or drop in from a hole above. Just above this area is the [[Brute Shot]], a [[BR55HB SR Battle Rifle|Battle Rifle]], [[Fragmentation Grenades]], and a [[Mongoose]].
On the east and west sides of the map, in front of the two [[Man Cannons]], is a [[Mauler]], and next to that an entrance to each of the respective bases. A [[Regenerator]] exists in the main pylon of each base, as well as a [[BR55HB SR Battle Rifle|Battle Rifle]], [[Spike Grenades]], and a [[Brute Spiker]]. The player can either take a ramp down or drop in from a hole above. Just above this area is the [[Brute Shot]], a [[BR55HB SR Battle Rifle|Battle Rifle]], [[Fragmentation Grenades]], and a [[Mongoose]].


====Changes For Matchmaking====
====Changes For Matchmaking====
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*Rushing for the Ghost and the Rocket launcher at the beginning. However, also camping beside either of the two and waiting for others to ambush as they attempt to pick them up is also a good tactic if used well.
*Rushing for the Ghost and the Rocket launcher at the beginning. However, also camping beside either of the two and waiting for others to ambush as they attempt to pick them up is also a good tactic if used well.
*Isolation is a very unpredictable map. Try to assume how opponents will attack and surprise them with bold moves.
*Isolation is a very unpredictable map. Try to assume how opponents will attack and surprise them with bold moves.
*If sniping is a preferred tactic, taking the Sniper Rifle and staying on the outermost edges of the map helps to prevent the player from being flanked. A regenerator with an Assault Rifle is usually good backup. Make a few kills then move to a different position.
*If sniping is a preferred tactic, taking the Sniper Rifle and staying on the outermost edges of the map helps to prevent the player from being flanked. A regenerator with an Assault Rifle is usually a good backup. Make a few kills then move to a different position.
*Entering the lower levels through the "chute" is a good escape tactic. While being chased, strategically throwing grenades toward the exit of the chute can kill or wound any would-be pursuers.
*Entering the lower levels through the "chute" is a good escape tactic. While being chased, strategically throwing grenades toward the exit of the chute can kill or wound any would-be pursuers.
*In the lower levels, there are the many "spore pods" that explode, with some power, which can be used to the player's advantage.
*In the lower levels, there are the many "spore pods" that explode, with some power, which can be used to the player's advantage.
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*Holding the structure at the top with a team is extremely effective, as the player cannot be flanked, especially if their team has good aim and plenty of Battle Rifle ammo.
*Holding the structure at the top with a team is extremely effective, as the player cannot be flanked, especially if their team has good aim and plenty of Battle Rifle ammo.
*A team member can stand on top of the structure can spot enemies and call out their position so the whole team can use the high ground to kill them.
*A team member can stand on top of the structure can spot enemies and call out their position so the whole team can use the high ground to kill them.
*Get the Shotgun, preferably the Battle Rifle and keep a Regenerator to stay on the open field and the player can get some kills using CQB and long range shots. Use this technique and repeat it again, however go to the shotgun spawn first because it respawns very quickly.
*Get the Shotgun, preferably the Battle Rifle and keep a Regenerator to stay on the open field and the player can get some kills using CQB and long-range shots. Use this technique and repeat it again, however, go to the shotgun spawn first because it respawns very quickly.
*The side lifts can be a handy escape from attackers. Sometimes the player can land in a tree and their pursuer will be looking for them on the ground.
*The side lifts can be a handy escape from attackers. Sometimes the player can land in a tree and their pursuer will be looking for them on the ground.
*A somewhat bold and insane tactic is to drive a Mongoose with a passenger wielding the Brute Shot. This is very effective for catching enemies’ off-guard, though the player is very vulnerable to Battle Rifle fire.
*A somewhat bold and insane tactic is to drive a Mongoose with a passenger wielding the Brute Shot. This is very effective for catching enemies’ off-guard, though the player is very vulnerable to Battle Rifle fire.
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<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section-->
*Isolation<ref>http://www.xbox360fanboy.com/2007/06/01/halo-3-multiplayer-map-names-discovered/</ref> is a map first referenced in the ''[[Halo 3 Beta]]'' code, and later appeared in a leaked photo of the list of ''Halo 3'' maps.  <ref>http://xbox360.ign.com/articles/820/820585p1.html</ref>
*Isolation<ref>http://www.xbox360fanboy.com/2007/06/01/halo-3-multiplayer-map-names-discovered/</ref> is a map first referenced in the ''[[Halo 3 Beta]]'' code, and later appeared in a leaked photo of the list of ''Halo 3'' maps.  <ref>http://xbox360.ign.com/articles/820/820585p1.html</ref>
*[[Aggressor Sentinel|Sentinels]] and [[Constructors]] can be seen flying above the map and can be shot at and destroyed, however it is difficult. This is most easily done from the eastern side of the map with the help of scoped weapons. They will not, however, drop sentinel beams when destroyed; they simply explode in a blue flash.
*[[Aggressor Sentinel|Sentinels]] and [[Constructors]] can be seen flying above the map and can be shot at and destroyed, however, it is difficult. This is most easily done from the eastern side of the map with the help of scoped weapons. They will not, however, drop sentinel beams when destroyed; they simply explode in a blue flash.
*The [[Flood Growth Pods]] on the walls of the cavern do not contain Flood [[Infection Forms]] like those in the Flood Infested ''[[High Charity]]''. When popped, they scream or moan, rather than spew Infection Forms, but they do cause damage to anyone unfortunate enough to stand next to them when they are set off.
*The [[Flood Growth Pods]] on the walls of the cavern do not contain Flood [[Infection Forms]] like those in the Flood Infested ''[[High Charity]]''. When popped, they scream or moan, rather than spew Infection Forms, but they do cause damage to anyone unfortunate enough to stand next to them when they are set off.
*Over the course of a match Flood-like boils slowly grow on the grass hill, starting next to the sniper spawn and spreading outwards.
*Over the course of a match Flood-like boils slowly grow on the grass hill, starting next to the sniper spawn and spreading outwards.
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