Forge: Difference between revisions

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''Halo 5: Guardians'' features Forge 5.0, an even more advanced form of Forge than ''Halo 2: Anniversary''. It will be released as a free feature in December [[2015]] and will be given new features and content on a regular basis. Forging will available for any [[Arena]], [[Breakout]] and [[Big Team Battle]] maps, as well as the three blank canvas maps [[Alpine]], [[Glacier (Halo 5: Guardians level)|Glacier]], and [[Space]].<ref name="Waypoint">[https://www.halowaypoint.com/en-us/community/blog-posts/building-the-biggest-forge-yet '''Halo Waypoint''': ''Building the Biggest Forge Yet'']</ref>  
''Halo 5: Guardians'' features Forge 5.0, an even more advanced form of Forge than ''Halo 2: Anniversary''. It will be released as a free feature in December [[2015]] and will be given new features and content on a regular basis. Forging will available for any [[Arena]], [[Breakout]] and [[Big Team Battle]] maps, as well as the three blank canvas maps [[Alpine]], [[Glacier (Halo 5: Guardians level)|Glacier]], and [[Space]].<ref name="Waypoint">[https://www.halowaypoint.com/en-us/community/blog-posts/building-the-biggest-forge-yet '''Halo Waypoint''': ''Building the Biggest Forge Yet'']</ref>  


Among the improved features are the control scheme, selecting and manipulating up to 64 objects at once, a free camera, and smart magnets.<ref name="Waypoint"/> Objects are no longer constrained to certain maps, as was the case in previous games. Up to 1600 objects can be spawned into the map and new types have been added. Terrain objects are designed to seamlessly blend into the prebuilt terrain. Objects can be grouped with a single button press and "welded" to a parent object, allowing the objects to physically move around together. Almost any object can be scripted to move, change colors, spawn, and etc.<ref name="Waypoint"/>
Among the improved features are the control scheme, selecting and manipulating up to 64 objects at once, a free camera, and smart magnets.<ref name="Waypoint"/> Objects are no longer constrained to certain maps, as was the case in previous games. Up to 1700+ objects can be spawned into the map and new types have been added. Terrain objects are designed to seamlessly blend into the prebuilt terrain. Objects can be grouped with a single button press and "welded" to a parent object, allowing the objects to physically move around together. Almost any object can be scripted to move, change colors, spawn, and etc.<ref name="Waypoint"/>


The budget system has been improved, including a multi-budget system, where a terrain piece will only eat into the memory budget once. Additional pieces only use up the object count because the shared texture is already loaded.<ref name="Waypoint"/> Other budgets are considered "soft" and can be exceeded, but doing so causes glitches.<ref name="Waypoint"/>
The budget system has been improved, including a multi-budget system, where a terrain piece will only eat into the memory budget once. Additional pieces only use up the object count because the shared texture is already loaded.<ref name="Waypoint"/> Other budgets are considered "soft" and can be exceeded, but doing so causes glitches.<ref name="Waypoint"/>
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