Support upgrades: Difference between revisions

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*'''Nemesis''': marks the location of the hostile who last killed the user on the HUD. It is obviously impractical in real operations and is exclusive to [[War Games]] simulations. It does, however, increase tension for targeted participants.
*'''Nemesis''': marks the location of the hostile who last killed the user on the HUD. It is obviously impractical in real operations and is exclusive to [[War Games]] simulations. It does, however, increase tension for targeted participants.
*'''Ordnance Priority''': offers more frequent ordnance drops to a Spartan. It is available only in modes in which personal ordnance is allowed.<ref name="H4 Exile PAX"/>
*'''Ordnance Priority''': offers more frequent ordnance drops to a Spartan. It is available only in modes in which personal ordnance is allowed.<ref name="H4 Exile PAX"/>
*'''Recharge''': decreases the time it takes for your shields to recharge.<ref name="THC">[http://www.halocouncil.com/2013/07/06/halo-at-rtx-2013/ '''The Halo Council''' - ''Halo 4 Champions Bundle announced!'']</ref>
*'''Recharge''': decreases the time it takes for your shields to recharge.<ref name="H4 CH B">[http://blogs.halowaypoint.com/Headlines/post/2013/07/10/The-Halo-Bulletin-71013.aspx '''Halo Waypoint''': ''The Halo Bulletin 7.10.13'']</ref>
*'''Sensor''': increases the range and sensitivity of the [[motion sensor]]. It is utilized by stealth operatives and infiltration specialists to provide heightened intelligence of all nearby enemies.<ref name="Halo 4 Site"/>
*'''Sensor''': increases the range and sensitivity of the [[motion sensor]]. It is utilized by stealth operatives and infiltration specialists to provide heightened intelligence of all nearby enemies.<ref name="Halo 4 Site"/>
*'''Stability''': increases aiming stability when being fired upon. Overall it makes the user flinch less when under fire thus allowing a steady aim on target.
*'''Stability''': increases aiming stability when being fired upon. Overall it makes the user flinch less when under fire thus allowing a steady aim on target.
*'''Stealth''': decreases user movement noise and visibility in enemy [[VISR]] systems like [[Promethean vision]] and also increases lethality in [[assassinations]].
*'''Stealth''': decreases user movement noise and visibility in enemy [[VISR]] systems like [[Promethean vision]] and also increases lethality in [[assassinations]].
*'''Survivor''': if the vehicle is about to explode, anyone using the armor mod will be kicked out of the vehicle.<ref name="THC"/>
*'''Survivor''': if the vehicle is about to explode, anyone using the armor mod will be kicked out of the vehicle.<ref name="H4 CH B"/>


==Gallery==
==Gallery==
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