MA5D assault rifle: Difference between revisions

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=== Multiplayer ===
=== Multiplayer ===
*The MA5D's fully-automatic fire makes it an effective close-range weapon. Compared to the other automatic weapons in ''Halo 4'', it is much more versatile due to its hitscan properties and flexibility of range, though it is occasionally outperformed by these weapons at more extreme close-range. It takes 16 rounds to kill a fully-shielded player in matchmaking; ten to shields and six to the body, allowing for a bare maximum of two kills from its 32-round magazine. In close-quarters, it is often advisable to finish your opponent with a melee after firing at least six rounds into their shields.
*The MA5D's fully-automatic fire makes it an effective close-range weapon. Compared to the other automatic weapons in ''Halo 4'', it is much more versatile due to its hitscan properties and flexibility of range, though it is occasionally outperformed by these weapons at more extreme close-range. It takes 13 rounds to kill a fully-shielded player in matchmaking; ten to shields and three to the body, allowing for a bare maximum of two kills from its 32-round magazine. In close-quarters, it is often advisable to finish your opponent with a melee after firing at least six rounds into their shields.
*The MA5D assault rifle is great as a secondary weapon to a precision weapon like the [[M395 Designated Marksman Rifle|DMR]] or [[Z-250 Directed Energy Engagement Weapon|Lightrifle]], allowing the player to effectively occupy nearly all ranges of combat. However, like the other automatic weapons, it is not recommended for use as a primary weapon except when playing on smaller maps. The MA5D assault rifle can also be used effectively at distances approaching medium-range by firing in short, controlled bursts. Though this will not drastically increase kill times, making it inadvisable against players that have already engaged the player with a precision weapon.
*The MA5D assault rifle is great as a secondary weapon to a precision weapon like the [[M395 Designated Marksman Rifle|DMR]] or [[Z-250 Directed Energy Engagement Weapon|Lightrifle]], allowing the player to effectively occupy nearly all ranges of combat. However, like the other automatic weapons, it is not recommended for use as a primary weapon except when playing on smaller maps. The MA5D assault rifle can also be used effectively at distances approaching medium-range by firing in short, controlled bursts. Though this will not drastically increase kill times, making it inadvisable against players that have already engaged the player with a precision weapon.


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*Altered firing sound
*Altered firing sound
*Heavier but more controllable reticule bloom.
*Heavier but more controllable reticule bloom.
*More damage per round, returning to the classic 16-round kill on a fully-shielded SPARTAN.
*More damage per round.
*Slightly increased rate of fire.
*Slightly increased rate of fire.
*Maximum reserve ammo has been reduced from 288 rounds to 256 rounds, and a standard reserve of 224 rounds, forcing the player to scavenge for ammo more frequently.
*Maximum reserve ammo has been reduced from 288 rounds to 256 rounds, and a standard reserve of 224 rounds, forcing the player to scavenge for ammo more frequently.