Editing Cut Halo 5: Guardians levels

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===Tsunami Station===
===Tsunami Station===
The level known in development as "Tsunami Station" would later slowly morph into the level [[Battle of Sunaion (level)|Battle of Sunaion]] in the final game.
The level known in development as "Tsunami Station" would later go on to be named [[Battle of Sunaion (level)|Battle of Sunaion]] in the final game. Early drafts for the level had the mission split into two levels; one focusing on [[Blue Team]] and one focusing on [[Fireteam Osiris]]. Each level would have been slightly shorter than the one featured in the final game, and both would have featured [[Thel 'Vadam|the Arbiter]] fighting as an NPC, with the Locke mission showing him fighting in out-of-bounds zones. These iterations of the levels did not progress far into gameplay prototyping, and as such blockouts posted by level designer Jayce Diaz lack proper combat encounter zones.{{Ref/Twitter|Jayce_Face|1452732023211061248|Jayce Diaz|Quote=As I mentioned previously, the Battle of Sunaion level (AKA Tsunami Station) went through a ton of iteration. At one point, it was even 2 separate missions! One Locke, one Chief. They had different paths & goals, & wouldn't meet|D=25|M=10|Y=2021}}{{Ref/Twitter|Jayce_Face|1452732027220856833|Jayce Diaz|Quote=but the Arbiter would be involved in both (In Locke's case, there would be moments where you saw him fighting off enemies on nearby platforms). This version of Sunaion was more, "Megachurch atop Sea Docks" and didn't really feature an underbelly, but was... |D=25|M=10|Y=2021}}{{Ref/Twitter|Jayce_Face|1452732031398416384|Jayce Diaz|Quote=very layered and played with pits and clamber. The mission lengths would have been a bit shorter than what shipped, though. These spaces didn't have a bunch of encounter design work done (hence the lack of combat spaces that look viable), but I think it would have worked well :-)|D=25|M=10|Y=2021}}{{Ref/Twitter|Jayce_Face|1452732035160690688|Jayce Diaz|Quote=For a million and one dev reasons, this shifted and changed into what we know today as the Battle of Sunaion mission, and I'm immensely proud of the work the entire team did to bring it all together.|D=25|M=10|Y=2021}}{{Ref/Twitter|Jayce_Face|1452732110813294595|Jayce Diaz|Quote=And to think, this level sprouted from me messing around with phantom winds and animating waves :-) Some of this was shown on the documentary series, The Sprint; specifically, Season 2, Episode 1.|D=25|M=10|Y=2021}}
 
Tsunami Station was one of the oldest campaign levels iterated for ''Halo 5: Guardians'' with prototyping and early design works using ''Halo 4'' assets taking place by at least [[2013|March 2013]]. In these early designs, the level was to take place in a storm with waves slamming into and ripping apart level geometry. As well, the wind would have affected [[Non-playable character]]s, [[grenade]]s, and sometimes the [[Player character]].{{Ref/Generic|[[The Sprint: All In]]}}{{Ref/Twitter|Jayce_Face|1452732110813294595|Jayce Diaz|Quote=And to think, this level sprouted from me messing around with phantom winds and animating waves :-) Some of this was shown on the documentary series, The Sprint; specifically, Season 2, Episode 1.|D=25|M=10|Y=2021}}
 
Later, the mission was split into two levels; one focusing on [[Blue Team]] and one focusing on [[Fireteam Osiris]]. Each level would have been slightly shorter than the one featured in the final game, and both would have featured [[Thel 'Vadam|the Arbiter]] fighting as an NPC, with the Locke mission showing him fighting in out-of-bounds zones. These iterations of the levels did not progress far into gameplay prototyping, and as such blockouts posted by level designer Jayce Diaz lack proper combat encounter zones.{{Ref/Twitter|Jayce_Face|1452732023211061248|Jayce Diaz|Quote=As I mentioned previously, the Battle of Sunaion level (AKA Tsunami Station) went through a ton of iteration. At one point, it was even 2 separate missions! One Locke, one Chief. They had different paths & goals, & wouldn't meet|D=25|M=10|Y=2021}}{{Ref/Twitter|Jayce_Face|1452732027220856833|Jayce Diaz|Quote=but the Arbiter would be involved in both (In Locke's case, there would be moments where you saw him fighting off enemies on nearby platforms). This version of Sunaion was more, "Megachurch atop Sea Docks" and didn't really feature an underbelly, but was... |D=25|M=10|Y=2021}}{{Ref/Twitter|Jayce_Face|1452732031398416384|Jayce Diaz|Quote=very layered and played with pits and clamber. The mission lengths would have been a bit shorter than what shipped, though. These spaces didn't have a bunch of encounter design work done (hence the lack of combat spaces that look viable), but I think it would have worked well :-)|D=25|M=10|Y=2021}}{{Ref/Twitter|Jayce_Face|1452732035160690688|Jayce Diaz|Quote=For a million and one dev reasons, this shifted and changed into what we know today as the Battle of Sunaion mission, and I'm immensely proud of the work the entire team did to bring it all together.|D=25|M=10|Y=2021}}


An early level layout for the Tsunami Station levels was to feature [[Banshee]] gameplay inspired by ''[[Halo 2]]''.{{Ref/Twitter|Id=TsunamiBanshee|Jayce_Face|1452312727330992142|Jayce Diaz|Quote=The Sunaion mission changed A LOT during production. it once had this Banshee flying section inspired by Halo 2!|D=25|M=10|Y=2021}}
An early level layout for the Tsunami Station levels was to feature [[Banshee]] gameplay inspired by ''[[Halo 2]]''.{{Ref/Twitter|Id=TsunamiBanshee|Jayce_Face|1452312727330992142|Jayce Diaz|Quote=The Sunaion mission changed A LOT during production. it once had this Banshee flying section inspired by Halo 2!|D=25|M=10|Y=2021}}
<gallery>
<gallery>
File:H5G 2013 Tsunami Station.png|The earliest testing for Tsunami Station. The blue block to the right was intended to be a wave that crashed into the playable area.
File:H5G_TsunamiStation_Chief_Layout.jpg|The layout for the intended Master Chief-centric mission.
File:H5G_TsunamiStation_Chief_Layout.jpg|The layout for the intended Master Chief-centric mission.
File:H5G_TsunamiStation_Locke_Layout.jpg|The layout for the intended Locke-centric mission.
File:H5G_TsunamiStation_Locke_Layout.jpg|The layout for the intended Locke-centric mission.

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