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===Brute Tracker===
===Brute Tracker===
The Brute Tracker is an unused [[Jiralhanae|Brute]] enemy rank found in the files and early builds of ''Halo 3''. The version seen in the ''Halo 3'' Alpha builds is green in colouration, without the blue colour overlay present in the final game's shaders. The Tracker uses a helmet model look similar to the [[Jiralhanae Stalker|Stalker]], with armour and shoulder pauldrons reminiscent of the infantry and captain Brute ranks featured in the game.
The Brute Tracker is an unused [[Jiralhanae|Brute]] enemy rank found in the files and early builds of ''Halo 3''. The version seen in the ''Halo 3'' Alpha builds is green in colouration, without the blue colour overlay present in the final game's shaders. The Tracker uses a helmet model look similar to the [[Jiralhanae Stalker|Stalker]], with armour and shoulder pauldrons reminiscent of the infantry and captain Brute ranks featured in the game.
Internal ''Halo 3'' production documentation written by [[Bungie]] and included for use in the ''[[Halo 3 Editing Kit]]'' elucidates further on the Brute Tracker's intended gameplay role:{{Ref/Site|Id=TrackerDoc|URL=https://learn.microsoft.com/en-us/halo-master-chief-collection/h3/ai/brutevariations|Site=Microsoft Learn|Page=Halo 3 AI Brute Variations|D=17|M=03|Y=2024}}
{{Quote|The Brute Tracker has an uncanny sense of smell, and has the ability to perform long distance, relentless searches for his target. When guarding or otherwise idle, he will be seen to periodically sniff the air or check the ground for tracks. Should he detect an enemy within a certain range, visible or not, he will alert the pack and launch a search for the target. While the Tracker is searching no other characters in that group will be searching, instead leaving the Tracker and his heightened detection skills to hunt down the target.{{Ref/Reuse|TrackerDoc}}<br><br>While searching the Tracker will sometimes pause to redetect the scent of his target, again indicated by some animation. He will relay this information to the rest of the pack, and then continue with his search. When a Tracker is present, it should be virtually impossible flank an encounter, the pack should be waiting for the target wherever they emerge from cover.{{Ref/Reuse|TrackerDoc}}<br><br>Killing the Tracker early in an encounter will be key to a player's survival. With a Tracker on their heels they will be unable to seek cover and recharge their shield for a significant amount of time, and they will be unable to surprise a group of characters and attack from the rear or a flank.{{Ref/Reuse|TrackerDoc}}}}
<gallery>
<gallery>
File:H3 Alpha BruteTracker.png|The green Brute Tracker in the ''Halo 3'' Alpha.
File:H3 Alpha BruteTracker.png|The green Brute Tracker in the ''Halo 3'' Alpha.
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File:Red_Brute_captain.jpg|A red Brute Captain in the ''[[Halo 3 ViDoc: Et Tu, Brute?]]''.
File:Red_Brute_captain.jpg|A red Brute Captain in the ''[[Halo 3 ViDoc: Et Tu, Brute?]]''.
File:BestiarumBrute.jpg|The Brute image included in the manual and Bestiarum.
File:BestiarumBrute.jpg|The Brute image included in the manual and Bestiarum.
File:H3_Alpha_BruteBodyguard.png|An early, grey-coloured Brute Bodyguard in the [[Halo 3 Delta|''Halo 3'' Delta build]]. This depiction of the Bodyguard's colour is used to depict the Bodyguard in the ''[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia]]'' and its [[Halo Encyclopedia (2011 edition)|2011 reprint]].{{Ref/Book|Enc09|Page=137}}{{Ref/Book|Enc11|Page=145}}
File:H3_Alpha_BruteBodyguard.png|An early, grey-coloured Brute Bodyguard in the [[Halo 3 Delta|''Halo 3'' Delta build]].
</gallery>
</gallery>


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Found alongside the ''Halo 2'' leftover Elites in the Delta build are a series of Elites that spawn holding specific weapon loadouts. It is unclear why these Elites exist, and it may simply be character bipeds used for testing features. Alternatively, they may be a remnant of a weapon loadout system considered for ''Halo 3''.{{Ref/Reuse|DeltaElites}} The weapon Elites are as follows;
Found alongside the ''Halo 2'' leftover Elites in the Delta build are a series of Elites that spawn holding specific weapon loadouts. It is unclear why these Elites exist, and it may simply be character bipeds used for testing features. Alternatively, they may be a remnant of a weapon loadout system considered for ''Halo 3''.{{Ref/Reuse|DeltaElites}} The weapon Elites are as follows;
*Rocket Elite - gold elite with an [[M41 SPNKR]] on his back and an [[M7 SMG]] on his thigh
*Rocket Elite - gold elite with an [[M41 SPNKR]] on his back and an [[M7 SMG]] on his thigh
*Sniper Elite - blue Elite with an [[SRS99D-S2 AM sniper rifle]] on his back and an [[Magnum#Halo_3|M6G magnum]] on his thigh
*Sniper Elite - blue Elite with an [[SRS99D-S2 AM sniper rifle]] on his back and an [[M6G magnum]] on his thigh
*Carbine Elite - purple Elite with a {{Pattern|Vostu|carbine}} on his back and a [[Type-33 needler]] on his thigh
*Carbine Elite - purple Elite with a [[Type-51 carbine]] on his back and a [[Type-33 needler]] on his thigh
*Brute Shot Elite - red Elite with a [[Type-25 Brute Shot]] on his back and a [[Type-25 plasma pistol]] on his thigh.
*Brute Shot Elite - red Elite with a [[Type-25 Brute Shot]] on his back and a [[Type-25 plasma pistol]] on his thigh.


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The "banger" is a variant of [[pod infector]] found in the files for the ''Halo 3'' mission [[Cortana]], found as a tag in the pathway <code>objects\characters\flood_infection\flood_infection_banger</code>. In the files, the banger has no associated model and the tag is never loaded, though some contextual clues within the files (such as using the same nodes/markers and texture files) indicate it would have used the same model as the infection forms.{{Ref/YouTube|Id=Banger|R60geSLtnWk|Lord Zedd|Halo 3 - Cut Enemy: Flood Infection "Banger"}}
The "banger" is a variant of [[pod infector]] found in the files for the ''Halo 3'' mission [[Cortana]], found as a tag in the pathway <code>objects\characters\flood_infection\flood_infection_banger</code>. In the files, the banger has no associated model and the tag is never loaded, though some contextual clues within the files (such as using the same nodes/markers and texture files) indicate it would have used the same model as the infection forms.{{Ref/YouTube|Id=Banger|R60geSLtnWk|Lord Zedd|Halo 3 - Cut Enemy: Flood Infection "Banger"}}


In gameplay, the banger was to perform as an infection form that would explode on death in a manner similar to the [[Plasma Grenade]].{{Ref/Reuse|Banger}}
In gameplay, the banger was to perform as an infection form that would explode on death in a manner similar to the [[plasma grenade]].{{Ref/Reuse|Banger}}


===Concept pure forms===
===Concept pure forms===
These concepts for [[Flood pure form|pure forms]] of the [[Flood]] are featured in ''[[The Art of Halo 3]]'', pages 26–27, though it is unlikely they were ever seriously prototyped in-engine or developed in 3D.{{Ref/Book|Id=AOH3Flood|AoH3|Page=26-27}} They are as follows;
These concepts for [[Flood pure form|pure forms]] of the [[Flood]] are featured in ''[[The Art of Halo 3]]'', pages 26-27, though it is unlikely they were ever seriously prototyped in-engine or developed in 3D.{{Ref/Book|Id=AOH3Flood|AoH3|Page=26-27}} They are as follows;


;Infector form
;Infector form
:Described as a "''3-limbed flood infection/ attack form w/3 regenerating spore projectiles''", the Infector is a major Flood enemy type that would have seen major interaction with the vehicle sandbox. The Infector has three legs and three large, bulpous pores on its main body. These pores are each capable of firing off a "spore" at enemy targets, which itself is capable of using a single tentacle to try and latch onto targets should it miss. When it comes into contact with infantry they are converted as normal, while contact with vehicles sees the spore take control of the driver and gunner stations - allowing the Flood to infect enemy vehicles and use them against their creators.{{Ref/Reuse|AOH3Flood}} This is an expansion on the idea of Flood-controlled vehicles first seen in ''Halo 2''{{'}}s [[Quarantine Zone]] mission, with [[Flood combat form]]s driving vehicles in the level. While the Infectors were ultimately cut, similar ideas were later introduced into ''[[Halo Wars 2: Awakening the Nightmare]]'' in the form of the [[Flood infester form]].
Described as a "''3-limbed flood infection/ attack form w/3 regenerating spore projectiles''", the Infector is a major Flood enemy type that would have seen major interaction with the vehicle sandbox. The Infector has three legs and three large, bulpous pores on its main body. These pores are each capable of firing off a "spore" at enemy targets, which itself is capable of using a single tentacle to try and latch onto targets should it miss. When it comes into contact with infantry they are converted as normal, while contact with vehicles sees the spore take control of the driver and gunner stations - allowing the Flood to infect enemy vehicles and use them against their creators.{{Ref/Reuse|AOH3Flood}} This is an expansion on the idea of Flood-controlled vehicles first seen in ''Halo 2''{{'}}s [[Quarantine Zone]] mission, with [[Flood combat form]]s driving vehicles in the level. While the Infectors were ultimately cut, similar ideas were later introduced into ''[[Halo Wars 2: Awakening the Nightmare]]'' in the form of the [[Flood infester form]].


;Stealth form
;Stealth form
:The Stealth form has two images featured in the ''Art of Halo 3''. The images both depict a similar design; a mass of tentacles holding a plasma rifle. Little is known of the stealth form's intended direction, other than this.
The Stealth form has two images featured in the ''Art of Halo 3''. The images both depict a similar design; a mass of tentacles holding a plasma rifle. Little is known of the stealth form's intended direction, other than this.


;Transport form
;Transport form
:The Transport form was to be a massive flood form. The form was a four-legged huge form similar in scale to a [[Scorpion]] tank, with a large maw and several sweeping tentacles that can grab enemies and force them into the maw. After a short period of ingestion, a series of "''boo-bags''" would glow on the creature before it hurls out a cocoon of flood biomass at enemies. The cocoon then births a fresh combat form. Alongside this, the transport form would be able to have several other Flood forms ride atop its back.{{Ref/Reuse|AOH3Flood}}
The Transport form was to be a massive flood form. The form was a four-legged huge form similar in scale to a [[Scorpion]] tank, with a large maw and several sweeping tentacles that can grab enemies and force them into the maw. After a short period of ingestion, a series of "''boo-bags''" would glow on the creature before it hurls out a cocoon of flood biomass at enemies. The cocoon then births a fresh combat form. Alongside this, the transport form would be able to have several other Flood forms ride atop its back.{{Ref/Reuse|AOH3Flood}}


<gallery>
<gallery>
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File:Flood Purestrain Stealth.png|The Flood Stealth form.
File:Flood Purestrain Stealth.png|The Flood Stealth form.
File:Transport_Flood.jpg|The Flood Transport form.
File:Transport_Flood.jpg|The Flood Transport form.
</gallery>
===Flood Arbiter===
While developing the originally-planned level [[highcharity]], one planned encounter for the player was to involve travelling through the [[Mausoleum of the Arbiter]] and fighting an army of Flood-infected [[Arbiter]]s that had been entombed in the Mausoleum. Some prototyping was done on these Arbiter enemies - with tags internally named <code>flarbiter</code>. [[343 Industries]] investigated resurrecting these tags for use in the [[Floodfight]] update for ''[[Halo 3: ODST]]'', but found the tags had been discarded too early in the process to be useable.{{Ref/Twitter|The_Psycho_Duck|1710525787693355251|Dana Jerpak|Quote=The tags for the cut Flood Arbiter are called the "flarbiter". 😁 We looked into resurrecting the flarbiter (pun intended) for Flood Firefight, but it was cut early enough that there was nothing usable.|D=29|M=03|Y=2024}}
<gallery>
File:MausoleumConcept.jpg|Concept art of the Mausoleum reveal.
File:H3 Cortana Concept 2.jpg|Concept art of Master Chief outside of the Mausoleum.
File:H3_Cortana_DesignDoc_1.jpg|Design document showing the planned reveal for the Flood Arbiter army.
File:H3_HighCharityDesignDoc.jpeg|Design document showing the planned reveal for the Flood Arbiter army.
File:H3_Cortana_DesignDoc_2.jpg|Design document showing the planned reveal for the Flood Arbiter army.
</gallery>
</gallery>


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===Strato-Sentinels===
===Strato-Sentinels===
The [[Strato-Sentinel]]s were a concept heavily explored in ''Halo 3''{{'}}s development, with multiple variations of concepts explored. Some of these were later reintroduced into canon as the [[Assembler Sentinel|Assembler]], [[Excavator Sentinel|Excavator]], [[Extractor Sentinel|Extractor]], [[Retriever Sentinel|Retriever]] and [[Steward Sentinel]]s.
The [[Strato-Sentinel]]s were a concept heavily explored in ''Halo 3''{{'}}s development, with multiple variations of concepts explored. Some of these were later reintroduced into canon as the [[Assembler Sentinel|Assembler]], [[Retriever Sentinel|Retriever]] and [[Steward Sentinel]]s.


==Ambient life==
==Ambient life==

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