Halo Graphic Novel: Difference between revisions

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==Background and publication==
==Background and publication==
Bungie Studios' original concept of the graphic novel was to bring the ''[[Halo]]'' series into new media beyond that of video games, with sequential art being the main focus.<ref name="IGN: Exploring the Halo Graphic Novel">[http://uk.comics.ign.com/articles/714/714462p1.html '''IGN''': ''Exploring the Halo Graphic Novel (Part I)'']</ref> Initially unsuccessful in its pursuit of finding a partner and an effective license agreement, Lorraine McLees—an artist on the ''Halo'' development team—suggested that Bungie Studios finance and edit the novel itself before pursuing a publisher. This would allow the studio to maintain control over the content and pursue the venture unencumbered by outside intervention.<ref name="IGN: Exploring the Halo Graphic Novel"/> This also gave the studio greater access to various artists that it hoped would contribute; the novel’s executive producer Brian Jarrad noted the procedure of creating the novel independently and outside the "traditional comic process" would prevent the "conflicts of interest and politics and allegiances" that could potentially arise if they approached a publisher or partner first.<ref name="IGN: Exploring the Halo Graphic Novel"/> Lead designer Maria Cabardo created a "dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list.<ref name="IGN: Exploring the Halo Graphic Novel"/> Buoyed by their success in approaching those in the medium that they respected and admired, including British comic book artist Simon Bisley and French artist Jean "Moebius" Giraud, the progress of ''Halo Graphic Novel'' was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry."<ref name="Inside Bungie">[http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php '''Edge Magazine''': ''Inside Bungie'']</ref>
Bungie Studios' original concept of the graphic novel was to bring the ''[[Halo]]'' series into new media beyond that of video games, with sequential art being the main focus.<ref name="IGN: Exploring the Halo Graphic Novel">[http://uk.comics.ign.com/articles/714/714462p1.html '''IGN''': ''Exploring the Halo Graphic Novel (Part I)'']</ref> Initially unsuccessful in its pursuit of finding a partner and an effective license agreement, Lorraine McLees—an artist on the ''Halo'' development team—suggested that Bungie Studios finance and edit the novel itself before pursuing a publisher. This would allow the studio to maintain control over the content and pursue the venture unencumbered by outside intervention.<ref name="IGN: Exploring the Halo Graphic Novel"/> This also gave the studio greater access to various artists that it hoped would contribute; the novel's executive producer Brian Jarrad noted the procedure of creating the novel independently and outside the "traditional comic process" would prevent the "conflicts of interest and politics and allegiances" that could potentially arise if they approached a publisher or partner first.<ref name="IGN: Exploring the Halo Graphic Novel"/> Lead designer Maria Cabardo created a "dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list.<ref name="IGN: Exploring the Halo Graphic Novel"/> Buoyed by their success in approaching those in the medium that they respected and admired, including British comic book artist Simon Bisley and French artist Jean "Moebius" Giraud, the progress of ''Halo Graphic Novel'' was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry."<ref name="Inside Bungie">[http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php '''Edge Magazine''': ''Inside Bungie'']</ref>


The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching [[Marvel Comics]]. Bungie cited Marvel's "passion for ''Halo''" and "reach in the comic and publishing industry" as the main draws to the company.<ref name="IGN: Exploring the Halo Graphic Novel"/> The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.<ref name="Newsarama: Inside the Halo Graphic Novel"/><ref name="Bungie HGN announcement">[http://web.archive.org/web/20070203055515/http://halo.bungie.net/News/TopStory.aspx?story=HGNJedi631sucks '''Bungie.net''': ''Bungie Official Announcement'']</ref>
The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching [[Marvel Comics]]. Bungie cited Marvel's "passion for ''Halo''" and "reach in the comic and publishing industry" as the main draws to the company.<ref name="IGN: Exploring the Halo Graphic Novel"/> The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.<ref name="Newsarama: Inside the Halo Graphic Novel"/><ref name="Bungie HGN announcement">[http://web.archive.org/web/20070203055515/http://halo.bungie.net/News/TopStory.aspx?story=HGNJedi631sucks '''Bungie.net''': ''Bungie Official Announcement'']</ref>
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File:HGN_CortanaChief.jpg|Art by Scott Fischer.
File:HGN_CortanaChief.jpg|Art by Scott Fischer.
</gallery>
</gallery>
==References==
{{Reflist}}


==Sources==
==Sources==
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*[http://nikon.bungie.org/misc/hgn_preview/ Halo Graphic Novel Preview]
*[http://nikon.bungie.org/misc/hgn_preview/ Halo Graphic Novel Preview]


{{Literature}}
{{Navbox/Media/Comics}}
[[Category:Comics]]
[[Category:Comics]]
[[Category:Halo Graphic Novel]]
[[Category:Halo Graphic Novel]]
[[Category:Canon]]
[[Category:Canon]]